Creation GardenDay One: LightTouch the dark sky and watch the first light arrive.
What you control, what we never do, and what it costs.
The whole library
Thirteen world scenes, eight rescue chapters, three arcades, three puzzles, five drills, nine lessons, the obstacle course and every grade of maths. Nothing is hidden behind a teaser.
Every picture below was taken on a device, mid-play.
An ark the size Genesis gives, standing on open ground.
Row out on Galilee and throw the net where the fish are.
Six sheep wandered off. Listen for the bleating.
The obstacle course, at full speed, hearts and all.
A supply convoy at dusk, lanes closing ahead.
One target, one breath, and the clock running down.
Seven pens, one animal per move, and a plan to find.
Maths that remembers what you know and picks the next one.
43 games showing
Creation GardenDay One: LightTouch the dark sky and watch the first light arrive.
Creation GardenDay Two: SkyLift the clouds and split the water from the air.
Creation GardenDay Three: LandRaise dry ground, then plant it and watch it grow.
Creation GardenDay Four: LightsHang the sun, the moon and the stars in order.
Creation GardenDay Five: Sea and SkyFill the water with fish and the air with birds.
Creation GardenDay Six: AnimalsMeet each animal and name it, the way Adam did.
Creation GardenDay Seven: RestThe work is done. Walk the island and let it be quiet.
Shepherd's FieldThe Lost SheepOne sheep wandered off. Count the flock and go find it.
Shepherd's FieldThe SlingStand where David stood. Aim, wait for the wind, and let go.
Ark BuilderTwo by TwoMatch every pair and walk them up the ramp before the rain.
River BasketDown the NileSteer baby Moses past the reeds while Miriam watches.
GalileeCast the NetRow out, read the water, and throw the net where the fish are.
The Upper RoomPentecostFlame rests on each friend and every language is understood.
Chapter 1The StormCatch friends falling from a boat while the lightning cracks.
Chapter 2Garden of the SpiritFill the basket with all nine fruits and dodge the weeds.
Chapter 3Heaven's GiftsCatch a gift, its power switches on, then gather the blessings.
Chapter 4The ArkBoard the animals in pairs before the water reaches the door.
Chapter 5DavidPull back the sling, watch the shield, and pick your moment.
Chapter 6JonahSwim the deep, slip past the jellyfish, and reach the shore.
Chapter 7MosesHold the sea open with faith while every person crosses.
Chapter 8The Wilderness MazeFind the way through forty years of desert, one turn at a time.
9 levelsConvoyDrive the supply run. Switch lanes, jump the gaps, and bring every crate home.
9 levelsHoistFly the rescue line down and lift people out, one careful pass at a time.
9 levelsCadenceKeep the beat of the march. Miss the rhythm and the line falls apart.
144 Hebrew wordsVerse BlocksBlocks fall. Spell a real Hebrew word right to left and hear it read back.
SortingAnimal PensSort the animals into pens. One animal per move for older kids, whole groups for the youngest.
LogicLamp PathTurn the pieces until the oil runs all the way to the lamp and it lights.
DrillPrecisionSmall targets, no hurry. Accuracy is the only thing that counts.
DrillFlickTargets appear and vanish. Find them fast and commit.
Stay with a moving target without losing it.
DrillReflexWait for the signal. Go too early and it does not count.
DrillEnduranceKeep it steady as the minute runs down and your hand gets tired.
LessonKnowledge QuizWhat each branch does, told plainly, then checked with a badge quiz.
LessonThe AlphabetAlpha, Bravo, Charlie. Learn to spell your name so anyone can hear it.
LessonDress a SoldierPut the uniform together piece by piece and learn what each part is for.
LessonDraw a HeroDraw your own hero with real stamps and keep it in your album.
LessonTarget PracticeA steady-hand drill with a score you can beat tomorrow.
LessonTraining AcademyThe whole course in order, with a certificate at the end.
Obstacle courseDiscoveryRun the course. Swipe past the barricades and keep your accuracy up.
Kindergarten to grade 12ZI² MathEvery grade of maths, one question at a time, and it remembers what you know.
LessonValues ChampionLearn a value, take the challenge, and build the hero you want to be.
LessonBranch MatchDrag each branch to the job it does. Seven branches, seven jobs.
LessonArmor of GodSix pieces of armour, what each one means, and a note on the real thing.
If your kid does not ask to play again tomorrow, you have lost twenty minutes and nothing else. That is the whole risk.